![]() ![]() Works great for Desktop view of Pinball Emulators, Arcade Games, and other Emulators. It also works nicely with the transparent loading videos as well, and also uses my new Text Zones update. This uses the PuP Backglass for the Underlay videos, the PuP Playfield for gameplay videos, and the PuP DMD for whatever you want like marquee / banners.or DMD videos. ![]() Going back to old ideas from my first Theme I made for Pinup Popper back before it was released… this works really nicely for a Desktop Theme, and looks really nice in 4K. Using the static picture for a backglass isn't a big deal for their tables they provide a link to where pictures are hosted to use, and you can always provide different pictures to fit your particular build, and they don't require any functionality beyond what's basically a static translite anyway.If this post is not allowed.or considered ease let me know, and I will happily remove it. ![]() It's much harder to set it up to use something other than the "primary" monitor for the playfield, and there's other issues like "these tables are provided as full screen landscape, we recommend you just deal with that as it is than trying to make it portrait because that's the way it's always been done and it's at best much more work for yourself". It's been in place since FX2 that you needed to send a message and attach a photo of your setup to get cabinet mode unlocked.Īnd honestly, other virtual pinball like Visual Pinball actually has very similar issues with multiple monitor support. I think it relates specifically one of the licenses attached to their original tables based on other intellectual property, with the need to enforce the "home use only" aspect of the software as part of it, basically that they "need proof that the cabinet mode is intended only for a home environment", where whether or not it's realistic that operators would actually plunk a virtual cabinet into a location, the licensor doesn't want that to be part of it, or wants much more money for it to be done without the gatekeeping (commercial license fee versus the home use only license fee), possibly an order or two of magnitude difference in the cost. Thank you for reading and for a great game. Why does FX3 seems so lacking in the multi monitors department ? Is there something planned for this part of the game ? This way we would even have animated backglasses. I would expect a simple option available to multi-monitors users like :Īdd gfx settings for each display and that is it ! From there the game should do the rest: One camera pointing at the playfield on Display 1 and one camera pointing at the backglass on Display 2. ![]() In the end you get a static picture backglass with a dot matrix display somewhat in the correct place.Īll this is incomprehensible when compared to the polishing level of the rest of the game. It requires the input of coordinates and sizes in pixels It requires the user to provide the backglass pictures If you want the backglass on another monitor then you have to enable the cabinet mode and: It is impossible to play full screen on a secondary portrait monitor (can also be worked around check discussion below). There is no option to select the startup monitor (can be worked around). Your game is very polished except when it comes to multi-monitors support: None of these threads received an 'official' answer. Over the last two years I started two threads regarding multiple monitors issues:Īdd an option to select the startup monitorĪLT+ENTER doesn't work anymore on my second monitor ![]()
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